2026Interactive Object / for 3 days of design

The Dreamcatcher

The Dreamcatcher is a device created to encourage users to gather, categorize, and reflect on their dreams through documentation, integrated into a piece of furniture that motivates continuous collection of dreams throughout different stages of life.

The Dreamcatcher

Overview

The Dreamcatcher was created for 3 Days of Design 2026, based on the exhibition theme “Collecting.” The project explores how we process our dreams and how they can be given a physical presence in everyday life. By giving dreams a material expression, they become a tool for memory, reflection, and new interpretations. The object is an interactive piece of furniture where the user records their dreams through a microphone. A Raspberry Pi runs custom-developed software that records the audio, transcribes it using a local AI model, and prints the dream onto a receipt that is collected inside the box. Over time, a personal archive of memories is created — one that can be opened and revisited, creating opportunities to discover patterns, recall periods of life, and reflect on one’s well-being. The project has been entirely developed, engineered, and manufactured by me. I have been responsible for the concept, design, programming, and electronics, as well as the complete construction, fabrication, and assembly. The machine is built around a laser-cut acrylic structure with custom-designed and 3D-printed components, hand-shaped spiral cables, and a specially made microphone. The furniture is crafted from ash wood and mounted on a steel structure with turned metal details.

Materials

Acrylic enclosed raspberry pi based machine, Acrylic enclosed wooden box, steel pipe base and 3d printed mounting fixtures.

The Dreamcatcher
The Dreamcatcher
The Dreamcatcher